Gorgeous, gorgeous. I am very happy this came about. Thanks for posting it on that other site or I may not have gotten a chance to see it. There's almost little to no direction, that makes it even better. I feel like sometimes the audio may repeat too many times and there's something here that causes undue fatigue but minor complaints aside this is a solid release and if it's your first attempt at a game or even just a first attempt in the engine it's really really good. Some scenes take a while to digest and it doesn't quite go fast and that was part of the charm.
And some basic transcript of my path through, as i tried not to be overly specific but anyway we could do well with a SPOILERS tag.
Some parts of it are so real, the part with the head you can unwrap with a drag and drop interface is so surreal. Small talk in the apartment feels so forced, but at the same time that's such a reality too, as most smalltalk can feel that way. I'm a bit lost on this one but I like to drag and drop the ladies around and click on the cloud. clicking on the person is glitchy but I like the way his style is.
Island grapples with love is amazing, clicking on those hearts to get the catapault shoot greenback cabbage at them. I like the bed on the island, and it's almost like that gentleman had it all on that island, even some cool boats.. I tried shooting money at hte boats, no luck. but yeah, clicking on stuff on this one's fun. A monumental sound when house clicking
bad bad service dad is what the again, trying to talk on the phone while music's playing in the background and crabs and footprints are dancing around. I don't know what to say, but that's a sure recipe for a bad connection. But it's also realistic, as we've all had a call with a really bad connection.
lost in chicago even the cat is jammin, not much goin on here or to interact, but I love that chillin cat in the background, music's playin, guy on the street corner just goin for it, gas pump. The whole scene is just played in the history books perfectly.
idea shooting gallery is pretty much self explanatory, anyone into developing is doing the same thing, and here's a little transcript of it, just really how it goes down, as most monumental projects like this one do.
It's all as if we're just flushing money down the toilet. I don't know what happened here but it's like, you sort of shuffle around, shuffling banana guns around... i like the sound when you're holding them down and dragging them into the cursor, try to click on all of them and move them around. But basically it's your money and your banana guns being shuffled into a vortex never to be seen again, and if you're patient enough you'll see another screen. How to get to it quicker I can't say, even after playing through it five times. It's another case of just kind of sit back and let the jazz take over and those who are willing to see it will see it.
And that's how to optimize performance and make it happen. I think this development is what makes it come to life, and it was gorgeous to the end. It's almost as if the animations move to the music. I'm not sure if that's intentional or a happy accident but regardless it's a solid effort and all of it has a certain charm to it that you don't see as much in this fast paced world of new releases. Well received, take care.