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ghettoflower

24 Game Reviews

8 w/ Responses

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Nice opening screenshot.. it's really thorough like scarecrows. This is the type of in depth detail we could use for all sorts of mediums, but hey, flash is a pretty good start. I ought to find an old copy and try to use the multiple desktops and draw along.

I like the animations and the production and presentation of it all the way through. And the thoroughness to explain to you that it's important to label your custom symbols as fishguy is a good touch. I really like fishguy. He probably needs his own adventure at this point. Sort of like becomes a staple to us regular aquarium people and what we strive to be. Keep up the good work as always.

Yomuchan responds:

I'll send you the fla. Happy building!

That has to be one of the swankiest menus I've seen in a long time. This one's a favorite. I think the overall look/feel of it is actually better than the actual game part, but there's a lot going on here and I wouldn't know where to begin. I find myself just listening to the music sometimes and once in a while clicking up and down on the menu so i can see him pointing the gun up and down lol. Mad props to the musician, well the whole team. This came out as something very special and will probably be hard to top down the line. Thanks for sticking with it and coming out with a solid composition as a whole.

WOW, this game is just simply fun! The animation's silky smooth and everything is unexpected.. I did not pop in here thinking I was gonna enjoy it so much. Seriously, congratulations!

Kvantpant responds:

Great, good to know it is enjoyable! Its actually a very fast test made to test out rhythm based gameplay I always wanted, so this could turn in to something more awesome!

Nice first game. I like the part with the spoiler and the spoiler. This is a voice of the generations. I like the wording. The trip isn't going to be easy but I hope it makes it. Sort of a coming of age with nice effects and blinks. Well sorted, well arranged. Don't let this detour you from destiny and keep moving forward. Good luck. gg

Nuuup responds:

Hey bcunderscore ! Thanks for the review !

Previously undiscovered by me, a true classic. posted on time for western Christmas. Top notch work. Development like this is what gets the flow going.. Congratulations. I don't know who else sees it, but this is a work of art! I'm feelin it, and like decorating my tree.

I think there's something here. This is a wonderful work of art and you learn a lot on how to teach literacy to others when playing this. A bunch of people might be missing the whole point here and that's why there's kind of a low rating, but that's the demerit of the players, not the author. This is a work of art with what looks like an oldschool windows 98-looking background. I feel like I'm right at home and teaching english with great precision looking at this. What great work you've done and what great performance you've provided everyone.

grgicfran responds:

Thank you for a nice comment! I hope that other people will understand what you understood.
You should also read my comment for the game. You will maybe see even more clearly why I made this game. :)
Thanks!

This hits close to home in that you've made such simple things as anti dynamic to which they profound absolute results to us. The mere fact it's simplistic and without directions is a dispersant. It made me restraint an initial writeup. Thinking about it, that might be one of the perks as this.

It has gotta be a tough subject matter to cross, but it's done as.. well, as best as possible you could conjure up at the moment. I'd say elegant, but I don't know what scenario I could possess to make it more or less than that word, I think it just represents itself as is. I think the concept is at first you have no idea what's going on, that you're just kinda mazing through in a blind rage, not sure even if your decisions have the slightest of impact, just quizzically bouncing off the walls collaborating with the morbid subject of death itself, knowing that the door knocks to us all.

I think with a different track it might suit me more, but the transition to darkness wouldn't quite hit if it was any different... for those who can't grasp the controls in the decision... it's direction plus space, and it feels like no impact is made whatsoever, but... in time you'll decide that.. there is an impact. It effects everythings.

Contradicting, manifesting, it's like the question of ingestion just giving us a lesson learned infection, never expected, culturally dialected. The seeds in our heart procure us to just that, and there's a lesson here, somewhere, but it isn't represented here. I can't describe it, you can't describe it back to me.. It just kind of ... is understandable without the words..

You don't need to think deep within your soul to find it, it's kinda just right there, but describing it or liking it is one of the harder things to do because of well the subject matter, vague or not, is defined within us all, or not defined at all because the time is not right.

I have not much here to say but thanks for sharing, I don't quite understand it but at the same time that's the concept is that of maybe I do, maybe too much. It's one of those things where you don't really want to say you do. But yeah, give it a spin and try it for yourself, and yeah, take care. That's all I've got. But hey, I hope you've got more. If there is, I'd like to see it, either more of this topic or anything else. Keep it up. I'm listening.

Gorgeous, gorgeous. I am very happy this came about. Thanks for posting it on that other site or I may not have gotten a chance to see it. There's almost little to no direction, that makes it even better. I feel like sometimes the audio may repeat too many times and there's something here that causes undue fatigue but minor complaints aside this is a solid release and if it's your first attempt at a game or even just a first attempt in the engine it's really really good. Some scenes take a while to digest and it doesn't quite go fast and that was part of the charm.

And some basic transcript of my path through, as i tried not to be overly specific but anyway we could do well with a SPOILERS tag.

Some parts of it are so real, the part with the head you can unwrap with a drag and drop interface is so surreal. Small talk in the apartment feels so forced, but at the same time that's such a reality too, as most smalltalk can feel that way. I'm a bit lost on this one but I like to drag and drop the ladies around and click on the cloud. clicking on the person is glitchy but I like the way his style is.

Island grapples with love is amazing, clicking on those hearts to get the catapault shoot greenback cabbage at them. I like the bed on the island, and it's almost like that gentleman had it all on that island, even some cool boats.. I tried shooting money at hte boats, no luck. but yeah, clicking on stuff on this one's fun. A monumental sound when house clicking

bad bad service dad is what the again, trying to talk on the phone while music's playing in the background and crabs and footprints are dancing around. I don't know what to say, but that's a sure recipe for a bad connection. But it's also realistic, as we've all had a call with a really bad connection.

lost in chicago even the cat is jammin, not much goin on here or to interact, but I love that chillin cat in the background, music's playin, guy on the street corner just goin for it, gas pump. The whole scene is just played in the history books perfectly.

idea shooting gallery is pretty much self explanatory, anyone into developing is doing the same thing, and here's a little transcript of it, just really how it goes down, as most monumental projects like this one do.

It's all as if we're just flushing money down the toilet. I don't know what happened here but it's like, you sort of shuffle around, shuffling banana guns around... i like the sound when you're holding them down and dragging them into the cursor, try to click on all of them and move them around. But basically it's your money and your banana guns being shuffled into a vortex never to be seen again, and if you're patient enough you'll see another screen. How to get to it quicker I can't say, even after playing through it five times. It's another case of just kind of sit back and let the jazz take over and those who are willing to see it will see it.

And that's how to optimize performance and make it happen. I think this development is what makes it come to life, and it was gorgeous to the end. It's almost as if the animations move to the music. I'm not sure if that's intentional or a happy accident but regardless it's a solid effort and all of it has a certain charm to it that you don't see as much in this fast paced world of new releases. Well received, take care.

Nice simple interface, but fun gameplay. Noninvasive music but still melodic and isn't a drag as it loops. I don't know what it looked like before but you've got a good thing going here. Keep up the good work.

mark9135 responds:

thank you very much. basically the original was linear and your decision either costs your whole group their lives or they continued. I did not like that so i reworked my decision and what they did and made it so decision early on can effect later decision and their out comes

Ghettoflower @ghettoflower

Age 49, Male

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Joined on 9/29/12

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