When you find yourself on "the other side of the internet" and don't know where to go, all signs say you should end up here:
This game is a major step up from the prior entries to this one. It's kind of a cross between the current now world and the before times. Most relic related games rely on the simple pixel gimmick to give you the remember when feeling, but this series while it's aged over the years still gives a feeling of being relevant and on top of the R&D. I haven't played them all but rather enjoy what I've seen in the dozens I have checked out.
It's similar to the Hell entry in that it's longer than it seems with multiple areas and a lot of backtracking, but backtracking isn't the chore. The chore is in finding out where you are and who you are. In the right set of mind, this game goes beyond any other experience, especially in a less than 7 megabyte file. I have spent hours just trying to find out what to do and was able to get through it with 2.5 endings. I'm sure there's more. There's always more.
Regarding the story, I always felt like in the series the dialogue was thrown at you and the narrative took a direct approach from point a to point b, but as entries went on sentience and its approach increased each time. This one has a peak somewhere in it that I haven't seen in prior entries or even most games as a whole. This entry didn't go out of its way to be over the top or induce shock-reaction but pretty much acted as a pivot between sanity and surrealism. It is a message of what I've been missing in this existence and what I've overlooked just by being alive.
I really felt immersed into the world brought together by a cross between low res and hi res backdrops in this PAC interface. The contrast with the images in the foreground and the animated overlay are astounding. I sometimes felt like the eye was looking at me, following me or my cursor, or had some AI of its own. That's probably not the case, but I felt it.
My favorite character was the first shopkeeper. I liked that you could not only just buy stuff and get a custom hello and goodbye message, but talk to the shopkeeper and it was different each time, like you came back and the passage of time changed. This was also in effect when you visited home and the way time worked was elaborated when you were able to offer the last character what he/she wanted near the end. What I got out of this was way beyond my expectations and I can't find the space in here to ask for much more.
Bottom line: overexposure of emotions and wanderlust in the form of a flash file. The 2010 debate on whether or not video games are considered an art can be squashed by this one submission alone. I hope in time this comment gets buried by other comments with the opinion of others so I can look over them and find out if anyone else saw what I saw in this. Thank you for everything and showing me it. I might not remember every detail about this in the future but in this present time, it means more than a lot to me. It means enough to know that I am privileged to see what I've seen today, here. Thank you again.