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ghettoflower

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Recent Movie Reviews

4 Movie Reviews

Probably still one of my favorites. I gave it a full review on PBNJ episode 52, but yeah, congratulations, still top notch today.

You have ultimately nice ideas. There's a wonderful flow gone here, and the pacing is great, and of course the spoiler is that it could be longer, but as you check it out again and again, it's about the perfect length and covers that track just right. It's an envelop of perfection you don't normally get to partake in. Almost magnetic.

Recent Game Reviews

29 Game Reviews

I'll try to make this review count. Hmm, this provides a good backstory to the character if ending 1 is anything to go by. It's interesting that She spoiler ends up being part of the syndicate on Earth that seems to only be contested by, well, Robin. Everything about this game screams something else entirely.

Hard to imagine something so different and the same after Robin Raid 1. I forgot this body of work was somewhat related. I don't know man, but I dig it so much. Had to open the game again in a new window and pause the sound on this one to take the intro in again. Maybe a return to title button at the lift would be the only thing I'd easily say to add to it so you can get back to the title and watch the antihero fade in/out/watch intro while keeping your keys/cards. The visuals and the moving eyeballs and the intro were all done so well, but yeah, I had to go through the comment replies to get a grasp of what's going on since it all happens at once, but well, that also works. When invested, I say. the comment below for those that don't want to go down the comments:

"Aura can take any form she needs to (sex androids and all) and so takes on the position of the first officer, locking her in cryo. sorry for the confusion"

I like the empty rooms. All the other games seem to have something going on in every rooms, but this is full of a handful of them, even some with narration. This game has what the others lack, which are empty rooms, which lack a reason to exist, but they exist in the sake of making the game more atmospheric, which flows fluidly in this one.

An escape room kind of feel without the grind or random. Somewhat confusing but in just the right ways, and it flows and pops out like others don't. It only adds a need for another Raid/quest game with this nice atmospheric track panning through it. This was upped a year and a half ago? Ahead of its time, man.

This user is one of the best publishers I've seen on this site in a long while. Just the depths gone to take simple path branching storytelling with minimal to no narrative and present it in a way that not only can reach any language, but still convey an underlying message. These are simply much more than smut. They cross the border into legitimate art and at a tidy fashion to that.

While I prefer the raid series over the quest series, I do feel like it's a wonderful cue for those who want to play something a bit quicker and for the author to put something out there more post-haste and if the event happens where the well dehydrates a bit, these might be able to easily be transferable into a raid game. Not sure the specs or the back end of things, but making these resources alone is a stepping stone to the untapped potential that we ourselves may have.

This game has what the predecessors had and more, or less. What I like about it is that not everyone commenting has the whole picture, and what is seen is varied. For instance if I hadn't replayed it, I wouldn't have seen the UP path, which is probably my favorite story animated sequence in the whole thing. As a series I'd put it second to the part in Raid 2 where you get reunited with the captain. If you're not sure what I'm talking about, you're lucky because you get to experience that in Robin Raid 2 for the first time. I could only relive it again, but the details in that scene never get old.

While I saw a spoiler of some of the fight sequences in a lootube video, I don't think they hindered the experience at all. I feel like all the animations / sequences could be ordered in any way and would still tell a somewhat logical story, and that's why I'd probably stand in favor of the Raids. They allow you to pretty much retell the story in any order you want and you never really know if you are going anywhere in the plot until a key shows up in the corner.

I pretty much see this as a whole body of work, a dlc if you will. I don't necessarily see a major spike in content getting better, but that might just be because I never saw any issues with the beginning content and have been clicking every time I see a new anything show up on here. Maybe if I contrasted it with the first one I'd feel different, but yeah, this stuff's been top notch since the first time I saw it and it would take a lot for that to be diminished. I think the big difference is the concept that the stuff put out here by the tophat-toting individual is for the most part a finished product and that's cool too.

I'd recommend dropping a look at the patreon page if you're into the whole supporting the entertainment you consume or if you want to see more of it via https://www.patreon.com/azrealfreeman

Captain-Freeman responds:

Good lord , that review legitimately moved me. Shit like this is why I was awake until 4am spending 2 hours on something that could have taken 30 minutes. Because I care to deeply about my fan base. If I draw half as well as other directors, then so be it, I'll try 5 times as hard. Thank you so much for taking the time to write this inspiring review

When you find yourself on "the other side of the internet" and don't know where to go, all signs say you should end up here:

This game is a major step up from the prior entries to this one. It's kind of a cross between the current now world and the before times. Most relic related games rely on the simple pixel gimmick to give you the remember when feeling, but this series while it's aged over the years still gives a feeling of being relevant and on top of the R&D. I haven't played them all but rather enjoy what I've seen in the dozens I have checked out.

It's similar to the Hell entry in that it's longer than it seems with multiple areas and a lot of backtracking, but backtracking isn't the chore. The chore is in finding out where you are and who you are. In the right set of mind, this game goes beyond any other experience, especially in a less than 7 megabyte file. I have spent hours just trying to find out what to do and was able to get through it with 2.5 endings. I'm sure there's more. There's always more.

Regarding the story, I always felt like in the series the dialogue was thrown at you and the narrative took a direct approach from point a to point b, but as entries went on sentience and its approach increased each time. This one has a peak somewhere in it that I haven't seen in prior entries or even most games as a whole. This entry didn't go out of its way to be over the top or induce shock-reaction but pretty much acted as a pivot between sanity and surrealism. It is a message of what I've been missing in this existence and what I've overlooked just by being alive.

I really felt immersed into the world brought together by a cross between low res and hi res backdrops in this PAC interface. The contrast with the images in the foreground and the animated overlay are astounding. I sometimes felt like the eye was looking at me, following me or my cursor, or had some AI of its own. That's probably not the case, but I felt it.

My favorite character was the first shopkeeper. I liked that you could not only just buy stuff and get a custom hello and goodbye message, but talk to the shopkeeper and it was different each time, like you came back and the passage of time changed. This was also in effect when you visited home and the way time worked was elaborated when you were able to offer the last character what he/she wanted near the end. What I got out of this was way beyond my expectations and I can't find the space in here to ask for much more.

Bottom line: overexposure of emotions and wanderlust in the form of a flash file. The 2010 debate on whether or not video games are considered an art can be squashed by this one submission alone. I hope in time this comment gets buried by other comments with the opinion of others so I can look over them and find out if anyone else saw what I saw in this. Thank you for everything and showing me it. I might not remember every detail about this in the future but in this present time, it means more than a lot to me. It means enough to know that I am privileged to see what I've seen today, here. Thank you again.

Recent Art Reviews

4 Art Reviews

Wow, it's like being there and stuff. I like the clouds and the sig. The set of aviators allows the subject to see more than just eyesight and that's important. The blue background reminds of a slick animation or and oldschool desktop background. Pick and choose if you will, but it's good character and probably gives people a lot of hope too and stuff. Congratulations.

Nice weapon, nice feathers. Would fly again.

Yeah, that's pretty average. Look at those lines behind him. A dark and mystic liney past of charos following him. Sort of like chaos but it's a typo. He seems like he'd type them all the time on the internet before someone corrects him. I hope he finds his way though. That would probably be important, right? GOOD LUCK ADOLESCENT and find your journey and medium into the future!

Mr. Red Square guards the guardians and he is your friend. He pretty much does just as he should. I like the background, the character, and though there's tons of red space, it's not more than enough or not enough. It feels just right. It has a good feel to it all through and through and it looks like he can cure all sorts of conflicts but why post a picture of him? It's because he's kind of necessary in this dangerous Earth we stand on the surface of. It gives you of a hope to be hopeful

aaarinator responds:

that was beautiful

Ghettoflower @ghettoflower

Age 49, Male

Super ZZT Land

Joined on 9/29/12

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